Layers mess paper 2d

Hi Guys! Extremely need some help )
The story is: I started my project in 4.7 and then moved it to 4.9, everything was fine…almost, I just got some errors when launching my project:

"
ActiveClassRedirects contains a collision with multiple redirectors for old class named AnimNode_RotationMultiplier
ActiveClassRedirects contains a collision with multiple redirectors for old class named AnimNode_ModifyBone
ActiveClassRedirects contains a collision with multiple redirectors for old class named AnimNode_CopyBone
ActiveClassRedirects contains a collision with multiple redirectors for old class named AnimNode_SpringBone
ActiveClassRedirects contains a collision with multiple redirectors for old class named ESlateCheckBoxState
"

But I knew how to solve it. I needed to make new empty project in 4.9 and migrate my project to the new one. So after that I’ve got no errors when I’m launching my project, BUT look at pics, now it looks like camera just don’t see Y position difference between sprites. And it’s even doesn’t matter what camera I use perspective or orthographic, ortho is even worse. And the difference between nearest to camera sprite from the farthest is more than 400 cm. Probably this is because of I forgot something in project settings?

How it’s supposed to be:

Perspective:

Orthographic:

Editor:

P.S. Recently I took part in the hackathon that company where I work organized, and had the same problem in 2d platformer I made there, using 2d template.

Ohh I guess I’ve got it. As I used Translucent material, I needed to check ‘Translucency Sort Priority’ value.
I found solution here:

and here: