Output dynamic Button List
I want to make a simple main menu where levels can be selected and started, if unlocked. For this, I need to get some kind of array with saved information about each level. I couldn't really add new buttons dynamically, because there's only UserWidget available, and the Button doesn't seem to be a UserWidget. Any ideas how to do that within Blueprint or C++?
asked Dec 06 '15 at 02:28 PM in Using UE4
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