Player start after packed project
i have started a map using the 3rd Person Template, to reuse the gamemode blueprint, and the animation blueprint.
i have created a landscape and some assets, then tried to Compile and build the level.
everything is fine, but when i launch the executable level, the 3rdPersonBlueprint spawns always nowhere.
How Can i edit its default spawn position ?
PS : i am going to replace the epic default mesh/animation with my own, keeping only the AnimationBlurprint and t
please help, i need to fix this because this project had to be submitted to my school by tomorrow
asked Dec 06 '15 at 04:11 PM in Using UE4
You can place a Player Start node from the top left (by default it's under commonly used, you should see it, if not search in the tab for Player Start)
If you already have a player start you may need to go into your Project Settings > Maps and Modes and make sure you have the right pawn selected, player controller, etc.
Also, make sure you don't have a Player Start (say, the default one) stuck in the middle of nowhere and it's choosing to spawn you in that but failing because of collision, or something.
answered Dec 06 '15 at 04:17 PM
problem solved after creating a blank project, and migrating the level thanks anyway
answered Dec 08 '15 at 08:08 PM
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