How can I hide parts of mesh?
I need to hide a part of the mesh goes beyond the walls during the animation. Is there any way to hide it?
asked Dec 06 '15 at 05:03 PM in Rendering
So I did some testing on my end, and with some help from another team member have narrowed it down to a few things that could be the reason as to why you are not seeing what you expect.
Since you have this plugged into your Opacity Mask, your object will clip out of view once it hits the masked clipping value. By default this is set to .33 or 33%, so any value above this is being rendered, and any value below is clipped out. You could try editing this value and adding a dither temporal AA node in conjunction so you get somewhat of a smooth "fade" as your door is rendered out.
I am currently working on this for my own knowledge as well so if you get the correct and expected result, I would love to see how you approached it.
answered Dec 10 '15 at 04:02 PM
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