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Animate In UE4

Now i know that you can import animations into UE4 and use the anim blueprint to set when those animations are played, But i would like to know if it is possible to Create Animations using UE4. For example say i imported a new rigged mesh into my game; lets say it's a person. If i wanted to create an animation of this person walking how would i be able to do that from inside UE4?

Product Version: UE 4.9
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asked Dec 06 '15 at 11:30 PM in Using UE4

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Pure Candy
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1 answer: sort voted first

There is this: https://docs.unrealengine.com/latest/INT/Engine/Animation/AnimHowTo/LayerEditing/index.html

But as the title suggest it is best for editing already existing animations. You could turn an idle pose into a walking animation with this but you'd have to spend a lot more time to get the same quality as doing it in Max, Maya or Blender.

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answered Dec 06 '15 at 11:47 PM

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Jacky
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avatar image Steve Hardister ♦♦ STAFF Dec 14 '15 at 07:41 PM

I removed my previous response as I mistook the question to be how to animate an AI character walking around. As Jacky has pointed out, UE4 has tools for editing animations but is not intended to make animations "from scratch."

avatar image Sir Quizalot Oct 28 '16 at 04:32 AM

Can you export new unreal animations to FBX to use in 3D programs?

avatar image HyperToxic Feb 07 '17 at 03:05 AM

Yes you can export FBX. The two ways I know are:

Right click and Animation in the Content Browser, choose Asset Actions -> Export… This will export only the Skeleton Asset (bones) and Animation, it will create an FBX file (without the Skeleton Mesh).

Or if you want Skeleton Mesh also you can also drag animation into the level, set the Skeleton Mesh to a specific model (the bones must match). And once its selected in the World Outliner, you can click "File -> Export Selected". This will export the Skeleton mesh / Skeleton and Animation to an FBX file.

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