Which is more powerful? UnrealScript or Blueprint?
Or based on the following statement, should I expect similar level of functionalities between the 2?
"Converts FKCS to UnrealScript VM bytecode which are then serialized into the function's script array."
If I understood the documentation correctly - There is no more UnrealScript. The only way to achieve that level is through code using C++.
It basically boils down to three options: You can use Blueprint, C++ or a combination of the two. Forget UnrealScript ever existed.
From what I remember it's something like (I'm doing this from memory, so may be off in places):
UE3: C++ is 10x faster than Unrealscript which is 10x faster than Kismet. UE4: C++ is still faster, but blueprints are somewhere in the region of (up to) twice as fast as Unrealscript.
Another way to look at it: No, you should expect Blueprints to generally out-perform Unrealscript, but it depends on what you're doing.
answered Dec 07 '15 at 10:48 PM
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