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Changing a material color randomly and lerp

Hi good ppl!

I´m trying to do change a material color by using a random color, but I don´t want a sudden change of the color, I need a lerp/blend change all the time. I created a BP from an Event tick, put a delay and set the vetorial parameter using a vector from 3 random floats. It worked, but I can´t do a lerp/blend effect... Could you help me? thanks!!!!

Product Version: UE 4.10
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asked Dec 07 '15 at 01:43 PM in Blueprint Scripting

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FilipeTessaro
1.4k 54 19 60

avatar image Jacky Dec 07 '15 at 01:57 PM

Have you tried CInterp To node?

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Hi!

You can use Timeline node instead Tick and Lerp.

This is basic Material. Color is Vector Parameter node.

alt text

This is Actor with Cube mesh and Box collision volume

alt text

alt text

alt text

This is result

https://youtu.be/5-mA6bQAq8c

randcol01.png (185.1 kB)
randcol02.png (297.2 kB)
randcol03.png (486.5 kB)
randcol04.png (107.2 kB)
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answered Dec 07 '15 at 02:38 PM

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svv3dUDN
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