Changing a material color randomly and lerp

Hi good ppl!

I´m trying to do change a material color by using a random color, but I don´t want a sudden change of the color, I need a lerp/blend change all the time.
I created a BP from an Event tick, put a delay and set the vetorial parameter using a vector from 3 random floats. It worked, but I can´t do a lerp/blend effect…
Could you help me? thanks!!!

Have you tried CInterp To node?

Hi!

You can use Timeline node instead Tick and Lerp.

This is basic Material. Color is Vector Parameter node.

This is Actor with Cube mesh and Box collision volume

This is result