How to Spawn Actor Blueprints inside of an Actor Blueprint
I have an actor blueprint that consists of a cube. I have another actor blueprint that consists of a section of a level.
I would like to integrate this cube as part of the level, rather than spawning the cube to its location relevant to the level. i.e. I want this actor blueprint to be able to be spawned like a sphere or a cube or a box collision so I can place it inside my actor blueprint which acts as a section of a level.
Is this possible?
asked Dec 07 '15 at 06:36 PM in Blueprint Scripting
Add a Child Component inside your actor BP in Components section, and then set your other BP as the class of that child component.
answered Dec 07 '15 at 07:43 PM
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