Refraction On a Translucent Sprite (Paper2d)
I would like some help figuring out why i cannot make a heat distortion particle work on a translucent sprite. It works just fine with a masked sprite though.
Problem is that even if i create a .tng file with a separate alpha channel it still looks super bad because i cannot make my backgrounds blend seamlessly together. It looks like i took a ruler and drawn a separation line between the two backgrounds. And i am running out of ideas on how to fake it on a 2d plane.
Could someone please help me with this because i cant find a single line of information about sprites and refraction
Note: I am a noob with materials so please be gentle. :)
Hi Roccinio -
I am going to assume that you are using an Orthogonal Camera. It's your Particle System's relationship to the Orthogonal Camera which is causing the Refraction to not redner. You material is setup correctly. We are currently working on an issue where particles are not rendering correctly in Orthogonal camera views, for reference UE-3602. I have added your information to the report and will keep you informed as we investigate a solution.
answered Dec 09 '15 at 07:52 PM
Lovecraft_K ♦♦ STAFF
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