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What is the correct method for retrieving an actor's physical material via a line trace in blueprints?

The idea is to setup a headshot system were each body part has a different physical material. Through the same line trace used to determine the hit location I would also like to retrieve the physical material to determine which body part was hit. I've followed this tutorial on how to setup a physical material and assign it to a body part and I have set trace complex to true.

https://docs.unrealengine.com/latest/INT/Engine/Physics/PhysicalMaterials/PhysMatUserGuide/index.html

Product Version: UE 4.10
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asked Dec 07 '15 at 09:44 PM in Blueprint Scripting

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firstplayer
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Have you considered using LineTraceForObjects? It contains Physics Material as an output - which seems to be what you are interested in.

Alternatively, Event Hit has the same output if you are performing a projectile collision check.

alt text Event Hit

linetrace.png (52.3 kB)
event hit.png (31.7 kB)
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answered Dec 08 '15 at 09:51 AM

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Nick Jackson
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