So I noticed a problem when using this sequence to test out my MatineeActor class:
This is the result I get if play I my game after running my project for the FIRST time:
And this is what I get for each subsequent play:
As you can see, for some reason the array gets messed up and the positions change. I’ve already posted a question about it [here][4], but this test now shows the definitive nature of the issue.
With that being said, I have no idea what it’s happening…