Bolts library incorrect linked

Hi,
Bolts library located under Engine\Source\ThirdParty\IOS\Bolts is incorrect linked in file Bolts.Builds.cs (line 25).

It should be:

PublicAdditionalShadowFiles.Add(LibDir + "/libBolts.a");

Instead of:

PublicAdditionalShadowFiles.Add(LibDir + "/Bolts.a");

:slight_smile:

Hi,

Thanks for pointing this out to us. Since you already have a suggested fix for this, would you be interested in submitting that on GitHub as a Pull Request? If you are not interested in doing so, I can go ahead and put in a report about this issue to have it looked into further and corrected.

Please put it in a report :slight_smile:

I created a ticket for this issue (UE-24373). We’ll have someone look into it.