Test command line arguments in editor
Is there a method to test if command line parameter are working in the editor. I have code that's dependent on input from the command line and want to test it without building the game.
asked Dec 08 '15 at 12:51 AM in Using UE4
You can test comand line parameters adding it to Editor Preference
answered Dec 08 '15 at 09:05 AM
This absolutely did not work for me. I'm using the "Get Command Line" Blueprint node and it is consistently returning a blank for a single word put in that field.
answered Feb 19 '19 at 12:18 PM
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