Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Office Holiday

Epic Games' offices will be on holiday from June 22nd to July 7th. During this period support will be limited. Our offices will reopen on Monday, July 8th. 

[Feature Request] Instanced Spline Mesh Component

Hello Unreal Dudes and Dudettes,

I love the flexibility (ha, get it?) of the USplineMeshComponent and how it allows me to create roads and paths and the like. However, I do believe there's one inherent flaw: the meshes aren't instanced!! Though it seems that the most common use of a spline mesh component is in a repeating chain along a spline, the meshes used in rendering are not instanced (to my knowledge). For the current project I'm working on, I have to render A LOT of roads, and so I could really use a combination of InstancedStaticMesh and SplineMesh.

I took a look at the code for the USplineMeshComponent and discovered that all the fancy deformation is performed within the shader, which means, if I wanted to create my own InstancedSplineMesh class, I would have to journey down the rabbit hole of how to work with UE4 shaders (not something I'm too keen to do). However, if it's something that the community shows much interest in, and the UE4 developers are not any keener to work on it than I am, then I suppose I could undertake the challenge.

In summation, I would really like to have a UInstancedSplineMeshComponent. Maybe you could get one for me for Christmas? :D

Love you guys and I appreciate all the hard work that goes into the Engine. Let me know if there was a better place to post this.

Product Version: UE 4.9
more ▼

asked Dec 08 '15 at 01:24 AM in Everything Else

avatar image

106 2 2 3

avatar image Slavq Jan 08 '16 at 01:48 PM

Yes, that would be very helpful when it comes to performance!

avatar image GullJemonStudios Jul 30 '16 at 12:41 PM

Definitely, was just thinking about this and would also very much appreciate this feature! Or at least find a workaround to the performance problems, especially if you want to make many fences, roads, paths or rivers on a very large terrain.

avatar image 6r0m Jan 23 '18 at 07:02 AM

hi guys, any news or workarounds?)

avatar image PerfectGym VR Aug 01 '18 at 02:51 PM

Any new development? This would be very good feature for our project.

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

0 answers: sort voted first
Be the first one to answer this question
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question