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Mouse Blocked at screen edges

Hey guys, i'm trying to achieve a pretty simple camera system. If I press and hold the left mouse button I can move the camera, if I release it I can normally move the mouse cursor and interact with the world / HUD. However, the mouse is blocked at the edges of the screen which prevents further camera movement.

Is there a workaround for this?

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Product Version: UE 4.10
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asked Dec 08 '15 at 01:25 AM in Blueprint Scripting

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avatar image Colder347 Apr 06 '19 at 10:01 AM

I have the same problem, did you find a solution?

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"Dont think there is anyway in standard unreal at the moment but Rama have a node for it in his plugin.

~~~ ViewPort & Mouse Cursor ~~~

The Set/Get Mouse Position nodes work directly with the player's viewport, and do not require access to the HUD canvas.

~ Set Mouse Position - SET the mouse position to any values of your choosing!

~ Get Mouse Position - Get the current mouse position, will be consistent with results of SET Mouse Position

~ Get Center Of Viewport - Obtain the coordinates of the center of the viewport! Works in PIE as well as standalone game instances

For more info checkout the forum post about it https://forums.unrealengine.com/showthread.php?3851-(39)-Rama-s-Extra-Blueprint-Nodes-for-You-as-a-Plugin-No-C-Required! "

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answered Dec 08 '15 at 03:34 AM

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avatar image Infyy Dec 08 '15 at 11:30 AM

Thanks for the information, but I'm not quite sure how I should use this nodes to solve my problem

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