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[Closed] Incorrect reflections of static spot lights part 2

Hi Teammax,

Unfortunately, I'm not able to reproduce this in a simple scene I've setup using basic settings.

Using your image I've tried a couple of different ways to see if I could reproduce, but I'm not sure I have enough information to proceed any further. In the image, I made the assumption that the spot lights under the light fixture are causing the issue with reflection captures/screen space reflections possibly.

Can you provide more details about the lights settings, whether they are default or you've adjusted anything?

Can you if you change the light to stationary/movable do you still see the same issue?

Can you reproduce this in a new scene with just basic assets, and a similar setup? If so any details would be helpful.

Thank you!


Couldn't answer this questions in time and the questions was set to resolved. But it is not. 1) About the light settings. They are mostly default. Here are the changes i made in BaseLightmass.ini: NumHemisphereSamples=64 IndirectPhotonDensity=1200 IndirectIrradiancePhotonDensity=600 IndirectPhotonSearchDistance=180 World settings: Static Lightning Level Scale 0.3 Num Indirect Lightning Bounces 20 Indirec lightning quality 10 Indirect lightning smoothness 1.1

Lights Static (Movable and Stationary Lights do not cause this problem)

(see pictures below)

2) When i change light from Static to Movable or Stationary the issue disapears and all reflections are correct (but i need static lights not movable)

3) Here i represent the same issue in a new scene. Mirror wall, ceiling, floor and side walls. 1 picture: 3 spot lights in Static cause 3 black dots in reflections 2 picture: 3 spot lights set in Stationary, Movable and Static. Static causes black dot in reflection.

Product Version: UE 4.10
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asked Dec 08 '15 at 08:43 AM in Bug Reports

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The question has been closed Dec 08 '15 at 05:29 PM by Tim Hobson for the following reason:


1 answer: sort voted first

Hi Teammax,

I'm going to close this ticket out since it's a duplicate/response to the other ticket here: https://answers.unrealengine.com/questions/343540/incorrect-reflection-of-static-spotlights.html

Anytime a staff member responds it will "resolve" the ticket for tracking purposes. To re-open it you simply have to respond and it will fall back in our queue to follow up on, so with that in mind you don't have to worry about it being resolved in that sense. We're still happy to help.

I've moved all the information and pictures here to the other post for reference. Any additional posts only need to be made there.

Thank you!


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answered Dec 08 '15 at 05:29 PM

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Tim Hobson ♦♦ STAFF
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