How do I set per-instance material parameters on instanced static meshes?
Let's say I wanna color each instance of a sphere a different color. Is there a way to do that? Note: I need to use instanced static meshes, NOT a bunch of static meshes with unique material instances.
I don't see any node in the material editor that sounds like custom instance data.
Thanks a lot!
asked Apr 24 '14 at 09:10 PM in Using UE4
According to someone at Epic, you can't do this. Just thought I'd update this post for reference.
answered May 01 '14 at 10:41 PM
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