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How do I set per-instance material parameters on instanced static meshes?

Let's say I wanna color each instance of a sphere a different color. Is there a way to do that? Note: I need to use instanced static meshes, NOT a bunch of static meshes with unique material instances.

I don't see any node in the material editor that sounds like custom instance data.

Thanks a lot!

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asked Apr 24 '14 at 09:10 PM in Using UE4

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zgit
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According to someone at Epic, you can't do this. Just thought I'd update this post for reference.

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answered May 01 '14 at 10:41 PM

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zgit
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avatar image Hyperloop Oct 03 '14 at 04:40 PM

Do you happen to have a link to that info? I'd love to dig deeper into this.

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