Making projectiles stop going through walls

So I setup some projectiles pretty similar to fireballs being spawned by another blueprint (treat it like a cannon). They have no physics being emulated, and they have a constant speed. After many setups, I found out that I couldn’t make it stop/hit walls without having to enable hit collisions for every ■■■■■■■ mesh and turning all my BSPs into meshes in my world, is there an easier way to have it recognize walls without the need for activating hits one by one?

The only way I found was by activating the gravity and physics on the projectile, but it goes against what it is supposed to be, it’s supposed to have a constant speed over the travel. not an arc.

Hi,

We noticed that this is a duplicate post of this question: Projectiles going through mesh and bsp - World Creation - Epic Developer Community Forums

We will be closing this post in order to focus the discussion in one place.

Thanks,

TJ