collaborating in ue4.10 with Wwise plug ins?

I have finally and successfully integrated Wwise into UE4.10 and after doing so i realized that when i launch a new project, under the Epic Launcher App i see my new project with a version that says “Other” instead of 4.10 which is the version i am using. i guess this is due to the fact that i had to rebuild UE4.10 with the integration source code of audiokinetic Wwise with visual studio. So my question is would this cause a problem when i am collaborating with other developers in my team?? since i’ll have a different version of UE4.10 with the wwise plug in and they wouldn’t? or it does it even matter?

coming from recently using UDK, we noticed that everything needed to be exact when it came to the version of the engine we had. but now i (the Audio Lead) want to use Wwise going in UE4, but i am afraid if this will cause a version mismatch with the other collaborators in our project.

It does matter since you will have to add a dependency to the AKAudio module in your build.cs file which means other developers won’t be able to utilize it.

So how do i get around it? or better yet, do i make sure my whole team have the same build as i do? or is there no way around this?

yes it would be best if your whole team used the same build of the engine otherwise you could run into issues.