I have finally and successfully integrated Wwise into UE4.10 and after doing so i realized that when i launch a new project, under the Epic Launcher App i see my new project with a version that says “Other” instead of 4.10 which is the version i am using. i guess this is due to the fact that i had to rebuild UE4.10 with the integration source code of audiokinetic Wwise with visual studio. So my question is would this cause a problem when i am collaborating with other developers in my team?? since i’ll have a different version of UE4.10 with the wwise plug in and they wouldn’t? or it does it even matter?
coming from recently using UDK, we noticed that everything needed to be exact when it came to the version of the engine we had. but now i (the Audio Lead) want to use Wwise going in UE4, but i am afraid if this will cause a version mismatch with the other collaborators in our project.