How to create a "Flight Assist Off" kind of drift in Flight Blueprint?

I am currently trying to make a flight game that is based in space. I have made 6-axis movement work just as I need, but now I am attempting to make a mode similar to Elite Dangerous’s “Flight Assist Off.”

Here is a short video of someone using this mode: - YouTube

But, to put in summary, it is just drifting around in space, without any deceleration.

Here is my current code, without any “Flight Assist Off” nodes-

I want to find the node so when the “Flight Assist On?” Boolean is set to FALSE, it will begin drifting in the world space instead of pushing itself in terms of its forward vector.

I have already attempted to change the code behind the ‘Current X Speed’ variables so that they do not decelerate, but these all act based on the forward vector of the UFO. So, if I apply 50 thrust forwards, then turn left, instead of drifting in the direction I initially went in, I simply drift in the direction I am now facing.

I can make a video to explain further if need be, or take more screenshots of my code (although this should be the only relevant part to this question).

I have this same issue. Did you ever figure it out?