Blender 2.74 UE 4.10
Mesh stretches in physic asset (shown in pictures)
while using ACII Exporter.
Mesh is exported the size as a mustard seed and is to small to be seen in Editor/Physics asset editor(as seen in picture)
regardless of export size/size in blender and cause animation issues/oddDeform Binary works perfectly with animations/size. but it has the Stretch in physics asset.
Problem was not fixed by Exporting Only Deform bones. Was not fixed by adding leaf bones/not adding leaf bones
tried Limit Distance (and testing it in blender to get the perfect distance) on my KeepOffset parented bones. hoping that it was the ones causing the epic stretch. but it continues to stretch.
This problem was in UE 4.8 and UE 4.9 and still is now. no matter what i do it wont work. i’ve tried it in different projects hoping it was just a Project issue but it’s still there. Not sure what else to try. My Export settings for Binary
ASCII
I just can’t get it to work right. i’m not sure if it’s me or Unreal. sorry for asking but i just can’t seem to get it to work
Everything works great when exporting in Binary. animations work. Sizing is Perfect. but i still get the Stretching in Physics asset. Not sure if it’s a bug or if i’m doing something wrong. Tried looking for other answers to this question through searching… But i couldn’t find anything that fixed my problem.