PhysicsAsset Stretching

Blender 2.74 UE 4.10
Mesh stretches in physic asset (shown in pictures)

while using ACII Exporter.
Mesh is exported the size as a mustard seed and is to small to be seen in Editor/Physics asset editor(as seen in picture)

regardless of export size/size in blender and cause animation issues/oddDeform Binary works perfectly with animations/size. but it has the Stretch in physics asset.
Problem was not fixed by Exporting Only Deform bones. Was not fixed by adding leaf bones/not adding leaf bones
tried Limit Distance (and testing it in blender to get the perfect distance) on my KeepOffset parented bones. hoping that it was the ones causing the epic stretch. but it continues to stretch.
This problem was in UE 4.8 and UE 4.9 and still is now. no matter what i do it wont work. i’ve tried it in different projects hoping it was just a Project issue but it’s still there. Not sure what else to try. My Export settings for Binary

ASCII

I just can’t get it to work right. i’m not sure if it’s me or Unreal. sorry for asking but i just can’t seem to get it to work :confused:
Everything works great when exporting in Binary. animations work. Sizing is Perfect. but i still get the Stretching in Physics asset. Not sure if it’s a bug or if i’m doing something wrong. Tried looking for other answers to this question through searching… But i couldn’t find anything that fixed my problem.

I had a problem with the Export Re-Scale button in the Export Options, Do to Blender’s default Grey/DarkerGrey toggle options was very confusing I changed the colors of the Toggle Buttons and found it was enabled the whole time. After disabling it. The Export worked

Hi. Can you show on the screen where is the option “Bones can not be scaled” and where i need to do changes to fix the issue ? I have got the same problem. This is what is happening when i add some bodys to my model and press simulate.

121460-1.jpg

I have only 2 bodies added to bones

121462-3.jpg

Regards

I fixed my problem in Blender. It says"Scale objects" The check boxes in Blender only show by Color… so Grey/Lighter Grey got very confusing changing the colors i found it was actually enabled the whole time -_- So I clicked it off
Sorry for the confusing and mistype of that message…I was still waking up at that time and didn’t think about it till now… Very sorry.
Hope this works. The Problem was the Skeleton’s Overly Senstive sizing. That’ll Re-size the Skeleton… Causing…Issues If that doesn’t work then check UE’s Import options if that doesn’t work… Sorry :confused: Hope this helps!