Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"



OS X 10.11.2
Xcode 7.2です。


PackagingResults:Error: エラー Deployment failed! UE4Game バイナリがありません。 自身のIDEでUE4プロジェクトをビルドしなくてはいけない可能性があります。 またはコマンドラインでUnrealBuildToolを使用してビルドを行ってください: UE4Game <Platform ><Configuration >


Product Version: UE 4.10
more ▼

asked Dec 09 '15 at 06:00 AM in Japanese

avatar image

8 4 5 8

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

1 answer: sort voted first


「Project Setting」→「Packaging」→「Project」内の「Full Rebuild」にチェックを入れて再パッケージ


more ▼

answered Dec 09 '15 at 06:25 AM

avatar image

99 4 1 2

avatar image m0a Dec 09 '15 at 11:24 PM

回答頂きありがとうございます。 試してみましたがエラーメッセージに差はありませんでした。 引き続き調べてみます。

avatar image m0a Dec 09 '15 at 11:27 PM


 LogPlayLevel: Project.CopyBuildToStagingDirectory: ********** STAGE COMMAND STARTED **********
 LogPlayLevel: BuildCommand.Execute: ERROR: BUILD FAILED
 LogPlayLevel: Program.Main: ERROR: AutomationTool terminated with exception:
 LogPlayLevel: Program.Main: ERROR: Exception in AutomationScripts.Automation: Stage Failed. Missing receipt 'UE4Game-Android-Development.target.xml'. Check that this target has been built.
 LogPlayLevel: Stacktrace:   at Project.CreateDeploymentContext (AutomationTool.ProjectParams Params, Boolean InDedicatedServer, Boolean DoCleanStage) [0x00000] in <filename unknown>:0
 LogPlayLevel:   at Project.CopyBuildToStagingDirectory (AutomationTool.ProjectParams Params) [0x00000] in <filename unknown>:0
 LogPlayLevel:   at BuildCookRun.DoBuildCookRun (AutomationTool.ProjectParams Params) [0x00000] in <filename unknown>:0
 LogPlayLevel:   at BuildCookRun.ExecuteBuild () [0x00000] in <filename unknown>:0
 LogPlayLevel:   at BuildCommand.Execute () [0x00000] in <filename unknown>:0
 LogPlayLevel: Program.Main: AutomationTool exiting with ExitCode=Error_MissingExecutable
 LogPlayLevel: Domain_ProcessExit
 LogPlayLevel: Completed Launch On Stage: Build Task, Time: 3.283098
 LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FLauncherTask///Thread_21763_0///####STATCAT_Advanced#### old //STATGROUP_Threads//FLauncherTask///Thread_1b7db_0///####STATCAT_Advanced####
 LogPlayLevel: Completed Launch On Stage: Deploy Task, Time: 0.000084
 LogPlayLevel: RunUAT ERROR: AutomationTool was unable to run successfully.
 PackagingResults:Error: エラー Launch failed! UE4Game バイナリがありません。
(comments are locked)
10|2000 characters needed characters left
Viewable by all users
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question