Can I create a blueprint from a group of static meshes inside of my map?
So we recently build a house inside a map with everything added to it, like materials, lights and switches. If we want to use this house in other maps too, do we have to build the house inside of a blueprint or can we select all static meshes of the house and create a blueprint out of it, so we can Import it to other maps/games? Thanks in advance!
asked Dec 09 '15 at 10:08 AM in Blueprint Scripting
answered Dec 09 '15 at 10:48 AM
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