Create a new thread as asked here: https://answers.unrealengine.com/questions/334146/410-memory-leak.html
Memory leak was caused by a widget component inside a blueprint. Memory leak starts when blueprint placed in the level, or just opened in a new tab\window(Loaded into memory basically)
For test purposes I test it on 4.9, and 4.10. Both versions get the same results.
I hope you will get the same result, it was really annoying bug.
asked Dec 09 '15 at 03:02 PM in Bug Reports
After doing some digging and running a few tests I was able to find out that this is the known issue (UE-23794) as mentioned in the post that you have linked above. Thank you for the information you have provided. Please continue using the former post for any updates on this issue.
Make it a great day
answered Dec 09 '15 at 03:50 PM
Rudy Q ♦♦ STAFF
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