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Can i make a virtual interactive walktrough to the web with Unreal?

Hello, I'm really new to all this gaming engines. Currently im working with only architectural visualization (by video) and i wanted to build something more interactive, so people could go into the house and do their own walktrough. But that interactivity needs to be on the web, is that possible with Unreal?

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asked Apr 24 '14 at 11:11 PM in Using UE4

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avatar image RazorX Apr 25 '14 at 12:03 PM

To add some additional light on this subject... at the moment you would only be able to use a WebGL-based presentation on a desktop browser or non-Apple device like Android. Despite Apple's claim of supporting open standards, in reality they only support what they feel like supporting, and at the moment WebGL is not one of them. So for example, if your client tried to visit a WebGL architectural visualization on the Web with say an iPad tablet, it wouldn't work. A Canvas 2D implementation would work, but not WebGL on an Apple tablet.

Also not every browser version supports WebGL either. So actual implementation requires a detection scheme. Here's a handy chart to let you know which browsers support WebGL http://caniuse.com/webgl

The UE4 source version steps for the WebGL export seems a bit rough at the moment, so if you can't get it to work then you might want to look into http://www.ambiera.com/coppercube/ I know some people are using it specifically for architectural visualization, and it reliably exports 3D environments out to WebGL.

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Yes, you can build unreal for HTML5/WebGL


But it experimental and atmost has only mobile GPU capatibilites (as WebGL is based on OpenGL ES)

Alternativly, you could use unreal to make videos and make them interactive somehow

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answered Apr 25 '14 at 12:03 AM

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