Convert Impulse Normal to Newton (Force)

Hello everyone,

i am working on a research topic that creates physics-based sound on impact and needs the incoming force in Newton.

Now I was thinking I would have to take the objects volume, weight and speed. But Unity already provides us with the “impulse Normal”, taken from the “OnComponentHit”-Event.

  • But how do you translate that into Newton?
  • Is there even any relation to Newton?
  • And is this value different for the two colliding objects, or is it the same?