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Distance from camera lowering quality of sprite paper2d

Hey guys,

I wanted to reach out and see if I can get some input as to why the camera distance causes my sprite to become super jaggy or unpolished ? Sprites are never stream and they're brought in at a decent resolution.

The sprites look great up close but when viewed from the gameplay camera, they start to get really poopy in quality.

alt text

then you have what it looks like in game with the camera distance

alt text

I was wondering if anyone had any input as to how I can achieve the best quality with camera distance ?

I'm using an orthographic camera for now because perspective loses even more quality than orthographic. with perspective I was using a 720p ratio.

Orthographic settings are as follows:

Ortho width: 2286.746094 Ortho Near Clip plane: 0.0 Ortho Far Clip Plane 2097152.0

Constrain Aspect Ratio: true

Aspect Ratio 1.77777~

Post Process blend weight: 1.0

Thank you,

Alex Batista

Product Version: UE 4.10
Tags:
texture.png (252.8 kB)
ingame.png (1.8 MB)
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asked Dec 09 '15 at 10:25 PM in Rendering

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Demoneyejin
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avatar image jse140591 May 17 '17 at 03:47 PM

Hello. Can u solve the problem? I have the same with my project. Thanks

avatar image Demoneyejin May 17 '17 at 03:50 PM

So far the best thing you can do is grab the right resolution for the texture of your sprite. Second thing in the texture settings, set the filtering to trilinear for high resolution and bilinear for lower resolution sprite textures. Play with mip map settings, I put sharpen 10 seems to help based on camera distance. the rest is just playing with the texture settings.

avatar image jse140591 May 17 '17 at 04:43 PM

Thanks for repply! So, what is "right resolution"? I using a png with 1308x781, its right?

avatar image Demoneyejin May 17 '17 at 06:06 PM

Recommendation: In whatever photoshop type program you use. Create a grid that is your camera size. Then create how big you want your art assets to look inside that camera view (If you're doing 2d with sprite you're probably not going to be moving in the camera closer or further away.) That will give you a good start resolution for your textures. Then you can play around with moving the camera closer or further away and seeing what you'll have to do to adjust and have a in the middle texture resolution.

avatar image jse140591 May 17 '17 at 08:15 PM

Thanks for the tip, but, in my case i develop for android that contains devices with many different resolutions. This tip work same? Thanks alot.

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