I’ve set up a character to move back and forth between two different objects in my level but the paths it follows aren’t really what I would expect it to.
The green in the screenshot is generated by the “Find Path to Actor Synchronously” BP node. The red X is about where I would expect the path to end if the character were to go in a straight line.
In case it helps, here’s a screenshot of the nav data, though the building at the top of the first screenshot isn’t created until BeginPlay is called.
Is there any explanation for why my path would have a “hook” like I see?