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1st Person & 3rd Person Use Controller Rotation Yaw ISSUE

So I am using a ThirdPersonCharacter, I created a camera for 1st person to go to when I press "F" this works fine...until I decided that I wanted Controller Rotation Yaw so that the player can look at themselves when in 3rd person.

The problem is, that when I press "F" twice it starts to use the "Yaw" and I can see inside my own head after pressing "F" more than once. Here is where I'm at in the code:

alt text

Also I uploaded a the issue to YouTube if you want a clearer example of what I'm talking about. I'm sorry the quality is so horrible, but it should show you what the issue is.

Youtube Link <----- You can skip the first 15 seconds, Its nothing, I was trying to get OBS to work. :P

Product Version: UE 4.8
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ss1.png (162.7 kB)
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asked Dec 10 '15 at 01:04 AM in Blueprint Scripting

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bootstrotter
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do a branch to see if the yaw is active already and if it is and your going into tps then set it to false, if its false and your going into fps set it to true.

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answered Dec 11 '15 at 04:10 PM

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MCaddict
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