Oculus with VR Preview in 4.10.1 not positioned right
Hi, I'm having trouble with getting the VR Preview to show the correct view in both left and right screens. I'm using the Oculus DK2 tih 0.8 runtime. I've updated my nvidia graphic drivers to the latest as well. The problem is that my right eye screen shows half a screen that is correct (as in, where I'm looking inside my level) and the other half is distorted geometry. Please refer to attached image. The left screen is similar, but only the bottom half of the screen. It's like the whole screen is offset and there is a margin running along the bottom and right hand sides that is showing incorrect views / geometry. Any help would be greatly appreciated! Thanks
asked Dec 10 '15 at 02:15 AM in VR
Hi I'm having the same issue ... if i package the game and use the tilde and "stereo on" command the same scene works fine. Other scenes work in the editor (v4.9 and v4.10). The two that aren't working for me have many more assets and blueprints in them ... but also have UMG interfaces; I wonder if that's causing it ... another clue is that when i packed the projects with UMG interfaces some parts of the interfaces don't show up (they are potentially off screen).
Did any of you find a solution?
EDIT: one of the scenes that's offset for me too uses the HAL architectural toolkit (and is not offset, but has a missing minimap, when I package it)
I am having the exact same problem in my project. Whenever I minimize the game it fixes itself on the Oculus but I cannot use any keys because the windows isn't active. If I make the window active then the problem appears again. This is something really weird. The project has a lot of blueprints, models and particles. We ARE using UI's in the scene although I am not sure what kind they are because it wasn't part of my job and someone else did them. The Oculus works fine with other projects. I am using Unreal 4.9.2 and Oculus runtime 0.8.0.0- beta with rift DK2. Unfortunately I cannot post any screenshots of the project just yet. Did anyone managed to find the cause of the problem or a fix for this?
answered Mar 18 '16 at 02:36 PM
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