Adding movement input to a character not controlled by player
I am trying to add movement input to a character blueprint that is not controlled by the player, but it doesn't do anything. When I use the same set up in a character that is controlled by the player, it works fine. Is there something I can do to make it work or is there another way to do this?
asked Dec 10 '15 at 03:25 AM in Blueprint Scripting
i realize this is a super old question, but just came across this issue and realized that add movement input also requires a controller. so if you add any controller to the desired pawn to send the movement input to, that should work.
answered Sep 22 '17 at 06:18 PM
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