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ShaderCompileWorker didn't rebuild after I synced

I recently synced github to get latest version of the release branch (I was at 4.7, now at 4.10). When I rebuilt my solution, it didn't rebuild ShaderCompileWorker and I was failing this check trying to launch the editor:

checkf(ShaderCompileWorkerInputVersion == InputVersion, TEXT("Exiting due to ShaderCompilerWorker expecting input version %d, got %d instead! Did you forget to build ShaderCompilerWorker?"), ShaderCompileWorkerInputVersion, InputVersion);

Once I forced the rebuild of the ShaderCompileWorker project, all was good...but did I miss a step after syncing that I should have done to get ShaderCompileWorker built? A force rebuild of the engine project didn't seem to do it.

Product Version: UE 4.10
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asked Dec 10 '15 at 03:29 AM in C++ Programming

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Ryan Darcey
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Answering my own stupid question. I was building "Debug Editor". Needed to build "Debug" to get everything rebuilt.

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answered Dec 20 '15 at 11:15 PM

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Ryan Darcey
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