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Get USkeletalMesh * from USkinnedMeshComponent

In USkinnedMeshComponent, it stores a pointer to a USkeletalMesh. The pointer is private, but it is exposed to Blueprint as read only. I went to the Blueprint Editor, and I was able to create a Blueprint node to get a reference to the Skeletal Mesh that is stored in a USkinnedMeshComponent (really a UPoseableMeshComponent). What I want to do is get the pointer to this USkeletalMesh in my C++ code. There is a setter for the USkeletalMesh, but no getter. Perhaps I can figure out a way to create a Blueprint function that gets the reference to the Skeletal Mesh, and call that function from C++, but I don't know if that's even possible.

So how can I get the USkeletalMesh pointer from the USkinnedMeshComponent, in C++?

Product Version: UE 4.10
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asked Dec 10 '15 at 06:27 AM in C++ Programming

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djw
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It doesn't use a getter:

 USkeletalMesh *MyMesh = GetMesh()->SkeletalMesh;

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answered Dec 12 '15 at 01:59 AM

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rantrod
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avatar image Arthur Khusnutdinov May 13 '16 at 08:10 AM

Thank you!

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