Static Mesh planes and Landscape do not properly implement "Shadow Two Sided"
Found bug in 4.9.2, confirmed to persist in 4.10.1
Create blank project, delete SkySphere_bp, clear everything except for:
Note that the normals of both the landscape, and the plane surface are being lit when they definitely should not be.
Thank you for taking the time to report this issue. I was able to reproduce this issue on my end and entered a bug report for this issue, UE-24656. One this issue has been fixed, it will be integrated in an upcoming full release or hotfix.
If you have further questions, please let me know.
answered Dec 17 '15 at 09:08 PM
Bump. Still not fixed
answered Aug 12 '18 at 06:35 PM
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