Hide BSP in game, to create a Static Mesh

Hi everybody,

I’m trying to use the BSP to create a base for my level, and then I convert this to Static Mesh to optimize the scene.

My problem is… I want to have a copy of my base level brushes for make changes in the future, like textures or move vertices. But I tried to find “hidden in game” functionality in the BSP, and I can’t find it. I tried too to use visibility, with the eye, but… nothing. I tried layers, because is the same way in my 3d software, but nothing :frowning:

How can I have a copy of my BSP in the project, after convert it in Static Mesh, to make changes in the future?

Thanks!!!