Creating an animation blueprint with C++
Hello, Unreal community!
I am looking for a way to procedurally create an Animation Blueprint in C++. By that, I mean manipulating bones of a Skeleton by using arrays of bone names/translations/rotations that I get from a C++ class . To give some context, that class gets MoCap data coming in from TCP.
More specifically, I need to
I found this Wiki entry from the knowledgeable Rama, which helped me understand how to extend the AnimBlueprint.h, but the process in step 2 is still a mystery.
I would appreciate any help with this. Best regards :)
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