Project crashes when open it on Oculus DK2
Since two days I cant open my project on the Oculus Rift DK2.
So I tried to exported it in different Modes: Development and Shipping, 32- and 64-bit. DIfferent Versions (UE 4.9, UE 4.10)... Everytime i can open the standalone Version and it works perfectly fine. But when I hit alt+enter while the oculus is plugged in, it crashes and Windows 7 says: "AppHangB1". And I just can shut down the program via the TaskManager.
I already tried different NVIDIA Drivers in combination with different Runtime drivers from Oculus. Nothing fixed it. I tried to clock down the graphic card (Nvidia Geforce GTX 970), doesnt fixed it either. I just generates different standard projects with the Unreal Engine and all of them are working with the Oculus. So there must be a configuration failure in my Project. The strange thing is: Two times i get my project working on the oculus without changing anything! The next time I tried to open the same standalone version, it crashes again.
So my question is: Does anybody has a simulare incidence? Or are there some setting within the Editor where I should care about when using the Oculus?
Thank you for helping!
asked Dec 10 '15 at 12:44 PM in VR
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