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Why am I unable to remove extra offset on Oculus Rift camera?

I noticed something strange when I added an arrow to the FPV camera and went into stereo mode. For some reason the stereo eyes are offset above the FPV camera position. I saw that by default the head model has an offset on it. I've tried zeroing out the head model as the wiki suggests, but I am unable to get the debug arrow to draw between the stereo cameras, it always appears below.

Shown here: http://imgur.com/g0vIec4

Any help would be appreciated.


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asked Apr 25 '14 at 01:50 AM in Blueprint Scripting

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