x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Normal maps display wrong in UE4 but fine in Maya and Unity

I have a rock asset from a Unity project that is just a mesh with a normal map and when I import it to Unreal (I've tried all import settings) it will not display properly.

This is what the asset looks like in Unity: alt text

This is what the asset looks like in Maya: alt text

This is what the asset looks like in Unreal 4: alt text

As you can see, Unreal displays hard edges and incorrect lighting around the edges, even though the normals are set correctly, so maybe it's the lighting? I played around with a few lighting settings, disabling AO and GI, and I've also tried importing the asset into Maya and exporting it as an FBX from there with a bunch of different settings but still no luck.

Any help would be appreciated because this is really confusing; I've imported Unity assets into Unreal before and they always look better, not worse!

Product Version: UE 4.10
Tags:
more ▼

asked Dec 10 '15 at 03:03 PM in Rendering

avatar image

iknifaugood
3 1 2 3

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

1 answer: sort voted first
more ▼

answered Dec 10 '15 at 04:03 PM

avatar image

svv3dUDN
8.4k 254 41 399

avatar image iknifaugood Dec 10 '15 at 04:25 PM

Thanks that totally worked! Any idea why it would be necessary to flip the green channel?

avatar image depuiseau Apr 18 '19 at 02:09 PM

It's a 3d max standard i think

(comments are locked)
10|2000 characters needed characters left
Viewable by all users
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question