Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Crash when connecting a Gear VR binary over the network as client & fix

Running a Gear VR binary as client will result in a crash shortly after it connects to a listen server. It does not matter whether the server runs on a PC (Windows 8.1) or on another Android device. Connecting with a PC (Windows 8.1) to a Gear VR binary running as listen server works fine. I ran the Gear VR binary on a Samsung S6.

Here (LINK) is the relevant part of a GDB session, showing the traceback.

Without a listen server the Gear VR client will not crash.

After connecting to a listen server a Gear VR client will eventually call FGearVR::DrawDebug() (in Engine/Plugins/Runtime/GearVR/Source/GearVR/Private/GearVR.cpp). That method contains a call to DrawSeaOfCubes() which results in a crash. I expect that the cause is that Canvas->SceneView is invalid at that time, but I have not verified that yet. Anyway, commenting that call appears to have no adverse effects, but makes a Gear VR client run (after connecting) without crashing.

Could you fix that in the next release of Unreal?

Product Version: UE 4.10
gdb_output.txt (2.6 kB)
more ▼

asked Dec 10 '15 at 04:37 PM in Bug Reports

avatar image

6 3

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

1 answer: sort voted first

Hello dbjh,

I was able to reproduce this issue on our end. I have written up a report ( UE-24339) and I have submitted it to the developers for further consideration. I will provide updates with any pertinent information as it becomes available. Thank you for your time and information.

Make it a great day

more ▼

answered Dec 10 '15 at 09:41 PM

avatar image

Rudy Q ♦♦ STAFF
47.4k 545 132 525

avatar image monsieurgustav Mar 17 '16 at 04:17 PM


Any news on the subject?

I don't really know where I can follow the task UE-24339.

avatar image Rudy Q ♦♦ STAFF Mar 17 '16 at 04:30 PM

Hello monsieurgustav,

I went ahead and double checked on this issue for you, it appears as though this issue has been resolved internally and that the solution will be available in a later release of the engine. I hope that this information helps.

Make it a great day

(comments are locked)
10|2000 characters needed characters left
Viewable by all users
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question