Destructible mesh in Multiplayer HELP

Hi!
I made some destructible walls in my game, they work fine in server mode, but there’s no destruction in client mode (duh).
After tweaking around I can’t seem to get it working.
The destruction works fine in server view, but in client view, the damage just doesn’t show + they can’t shoot through the object.

Can anybody help me, link me a working tutorial please, because I can’t find any.

I’m using Shooter Game project if that helps.

Thanks for helping!!

EDIT: I also need help with collision, if I shoot the mesh the collision is gone and I can walk through it. (Before shooting is the collision works fine)

Ok… see if the object is replicated. And are you using a blueprint with the mesh as the model in it, or are you draging the object strait into the scene?

Blueprint actor with the mesh model.

thats ur problem. just use the plain old destructible object, not BP. And about those collisions, goto the original static mesh and add some collision if there is none.

  1. And how do I enable replication?
  2. I added collisions but it still doesn’t work (changed the collision preset to BlockAll and it still doesn’t work)

did you put the normal destruct. obj. in the scene and not the BP?

Yes, I deleted the BP some time ago

well, the replication is done in the bp, but idk now.

it could be a prob with your character bp

the character is the default Shooter Game project’s

Here’s a video of how it looks like:
Link

thanks. Try setting it back to a destructible collision, and have no gravity on the mesh. and see if the collision has gravity on it

Nope, now I can just walk through it without even shooting at it

that doesn’t make sense. multiplayer is tricky, so yeah. sorry, cant help now