Materials not rendering correctly
This is a really wierd problem, I've never seen this before. Almost everything is covered in black, when you zoom into an object it slowly turns black, and I think it's a material issue. I've tried a lot of things, building the lighting, setting objects to movable, but nothing works. Does anyone have a suggestion I could try?
I'll try moving the level to a new project, and see if that helps. I've been working on this for a really long time and I don't want to start over.
answered Dec 11 '15 at 11:34 AM
Uncheck 'Generate mesh distance fields' in project settings if anyone else has this issue.
answered May 17 '19 at 05:19 PM
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