I am creating a save game object as class name "Blueprint".and casting it to "Blueprint".
I then connect it to a SaveGameToSlot node with the save name "save"
How is this viewable inside "Blueprint"?
i.e. I want to store data inside this "Blueprint" but no object appears after the save event is called.
So for example, lets save and load your health, you would start by creating a variable in the save game blueprint called something like "saved health" and then whenever your character dies, you would cast to your save game object and send your characters health variable to the save health variable, then on your characters begin play, you would load the save health from your save game blueprint and set it to your charavters health
answered Dec 11 '15 at 01:33 PM
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