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Working with SaveGame Blueprint, How do I store variable to Save (Slot)?

I have a variable set next to my SaveGameToSlot but how do I actually save this variable information along with the specific save slot?

I am loading my game but no data is being retrieved, no variable is being saved. I just have my variable SET but I do not know how to save it to the slot in works with SaveGameToSlot.

Product Version: UE 4.9
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asked Dec 11 '15 at 05:39 AM in Blueprint Scripting

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You have to create a BP representing your SaveGame class; then you create variables in this BP which represent the data you need to save.

When you need to save your game, just create an instance (copy) of your SaveGame BP class and pass it all the needed data. Only then you can actually save your game, passing the slot name and a user index.

The docs are pretty straightforward:


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answered Dec 11 '15 at 09:49 AM

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