How to apply changed engine folder to a uProject file?

You forgot to do one step :stuck_out_tongue:

One last thing. You’ll want to setup
your Windows shell so that you can
interact with .uproject files. Find
the file named
UnrealVersionSelector-Win64-Shippping.exe
in the
UnrealEngine/Engine/Binaries/Win64/
folder and run it. Now, you’ll be able
to double-click .uproject files to
load the project, or right click them
to quickly update Visual Studio files.

I’m doing with engine source now.
I changed engine source folder from “e:UnrealEngine” to “d:\Engines\UnreanEngine”.

and then, what do I have to do is to apply the changes above to working uproject.
Because as you may already know, the uproject is referencing the old directory.

So, I tried generate visual studio projects files via the menu of right-clicking on uproject file.

But, it showed crash message, and I failed.

Did I do right in a way? if it doesn’t, how can I do this?

ah ha :slight_smile: thx thx.~~ I forgot!