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how to apply changed engine folder to a uProject file?

I'm doing with engine source now. I changed engine source folder from "e\:UnrealEngine" to "d:\Engines\UnreanEngine".

and then, what do I have to do is to apply the changes above to working uproject. Because as you may already know, the uproject is referencing the old directory.

So, I tried generate visual studio projects files via the menu of right-clicking on uproject file.

But, it showed crash message, and I failed.

Did I do right in a way? if it doesn't, how can I do this?

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asked Apr 25 '14 at 03:03 AM in Using UE4

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Varioov
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You forgot to do one step :p

One last thing. You'll want to setup your Windows shell so that you can interact with .uproject files. Find the file named UnrealVersionSelector-Win64-Shippping.exe in the UnrealEngine/Engine/Binaries/Win64/ folder and run it. Now, you'll be able to double-click .uproject files to load the project, or right click them to quickly update Visual Studio files.

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answered Apr 25 '14 at 03:33 AM

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Shadowriver
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avatar image Varioov Apr 25 '14 at 04:49 AM

ah ha :) thx thx.~~ I forgot!

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