how to apply changed engine folder to a uProject file?
I'm doing with engine source now. I changed engine source folder from "e\:UnrealEngine" to "d:\Engines\UnreanEngine".
and then, what do I have to do is to apply the changes above to working uproject. Because as you may already know, the uproject is referencing the old directory.
So, I tried generate visual studio projects files via the menu of right-clicking on uproject file.
But, it showed crash message, and I failed.
Did I do right in a way? if it doesn't, how can I do this?
You forgot to do one step :p
answered Apr 25 '14 at 03:33 AM
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