One last thing. You’ll want to setup
your Windows shell so that you can
interact with .uproject files. Find
the file named
UnrealVersionSelector-Win64-Shippping.exe
in the
UnrealEngine/Engine/Binaries/Win64/
folder and run it. Now, you’ll be able
to double-click .uproject files to
load the project, or right click them
to quickly update Visual Studio files.
I’m doing with engine source now.
I changed engine source folder from “e:UnrealEngine” to “d:\Engines\UnreanEngine”.
and then, what do I have to do is to apply the changes above to working uproject.
Because as you may already know, the uproject is referencing the old directory.
So, I tried generate visual studio projects files via the menu of right-clicking on uproject file.
But, it showed crash message, and I failed.
Did I do right in a way? if it doesn’t, how can I do this?