Hi, I recently updated my project from 4.7 to 4.10 and now my project crashes…
I have no clue off what might be the problem. It doesn’t happen all the time and when it does, it looks like it’s happening completely randomly. Apparently there are two problem because I get two different crash report.
Sadly I have a limited knowledge of programming so I don’t really know where to start. The project is nearly done and I am a bit freaking out. I have spend the last 8 month working on it and it looks really great (to me at least)…
So if someone could please take a look or tell me where should I start, it would be grately appreciated!
I have included the end of the log. Before that everything looks stable.
Thanks in advance
First crash report :
Unknown exception - code 00000001 (first/second chance not available)
TerminusB01_03!FDebug::AssertFailed()
TerminusB01_03!FTickTaskManager::EndFrame()
TerminusB01_03!UWorld::Tick()
TerminusB01_03!UGameEngine::Tick()
TerminusB01_03!FEngineLoop::Tick()
TerminusB01_03!GuardedMain()
TerminusB01_03!GuardedMainWrapper()
TerminusB01_03!WinMain()
TerminusB01_03!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:264]
kernel32
ntdll
Second crash report :
"Assertion failed: !NewlySpawnedTickFunctions.Num() [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.10\Engine\Source\Runtime\Engine\Private\TickTaskManager.
UE4Editor_Core!FDebug::AssertFailed() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\core\private\misc\outputdevice.cpp:374]
UE4Editor_Engine!FTickTaskManager::EndFrame() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\engine\private\ticktaskmanager.cpp:1246]
UE4Editor_Engine!UWorld::Tick() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\engine\private\leveltick.cpp:1275]
UE4Editor_UnrealEd!UEditorEngine::Tick() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\editor\unrealed\private\editorengine.cpp:1347]
UE4Editor_UnrealEd!UUnrealEdEngine::Tick() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\editor\unrealed\private\unrealedengine.cpp:361]
UE4Editor!FEngineLoop::Tick() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\launch\private\launchengineloop.cpp:2427]
UE4Editor!GuardedMain() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\launch\private\launch.cpp:142]
UE4Editor!GuardedMainWrapper() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
UE4Editor!WinMain() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\launch\private\windows\launchwindows.cpp:200]
UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:264]
kernel32
ntdll