Hello!
I’m looking for a way to spawn a shotgun style burst with projectile based bullets. What I’d like them to do is ignore each other but collide with these same bullets from a different actor (I’m reusing the blueprint that handles the bullets for every character). I’m looking for a way for the bullets to still be able to detect each other from different characters so you can kind of shoot them out of the sky.
tl;dr
How would I handle projectiles that ignore being spawned at the same time, but collide with different instances of themselves from other actors?
Thanks for checking this out!!