Skylight / Not visible in game
Hi Everyone !
I would like to know why my skylight doesn't affect the world in-game? (in SLS Captured Scene)
In Editor viewport
But, no problems with SLS Specified Cubemap... -_-
asked Dec 11 '15 at 10:12 AM in Rendering
Movable might alter your performance, but if you just need the ambient fill light and your scene is fully dynamic already, you can disable static and dynamic shadow casting from the Skylight and use strictly the AO value. This will actually increase your performance.
Using a Skylight is all about balancing your ambient fill light and shadows. I have found that in darkly lit areas with a Skylight casting shadows it can be too much in certain cases.
answered Dec 15 '15 at 03:18 PM
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